Monday, October 1, 2012

Chicks Dig Giant Robots: Cthulhutech

The flagship product of Wildfire LLC, Cthulhutech was released in 2008. It combines mecha and a near-future setting with the themes and dangers of the Cthulhu Mythos.

Friday, March 23, 2012

Chicks Dig Giant Robots: Armored Trooper Votoms RPG

Another of the anime licenses picked up by R. Talsorian Games in the late 90's, the Armored Trooper Votoms RPG is based on the anime of the same name from the early 80's. With a bleak setting and complex plot, ATV was one of the earliest hard-science mecha anime, and would influence much of the genre.

Wednesday, March 21, 2012

Chicks Dig Giant Robots: Bubblegum Crisis RPG

Bubblegum Crisis was an anime series released in the late 80s, with a heavy cyberpunk influence and extensively featuring mecha as well as Blade Runner-influenced androids. In the mid-90s, R. Talsorian Games acquired the license to produce a RPG based on the series and its spinoff shows.

Wednesday, March 14, 2012

Chicks Dig Giant Robots: A Time of War

Also released in 1984, Battletech, the hex-based tactical game of mech combat, is one of the most prolific mecha franchises ever, with spinoff projects ranging from comic books and novels to a TV show and VR simulator pods. Originally created by the FASA Corporation, the property has switched hands a few times over the years, and currently resides with Topps, who has licensed it out to Catalyst Game Labs. The first Battletech roleplaying game, MechWarrior, was created by FASA in 1986 and went through multiple editions before the company sold the rights tot he franchise. More recently, in 2010 Catalyst Game Labs released A Time of War as a roleplaying addition to their line of Battletech products.

Monday, March 12, 2012

Chicks Dig Giant Robots: Mekton Zeta

Mekton, published by R. Talsorian Games, is the oldest mecha RPG around. The original Mekton was a tactical game, released in 1984 as a boxed set. That year also saw the release of a softcover RPG using a custom system. Later editions switched over to the Interlock System, used by many other R. Talsorian products, and the most recent edition, Mekton Zeta, was released in 1994. Despite being almost two decades old, Mekton Zeta has maintained a dedicated fan following, and is still considered one of the best mecha RPGs available.

Chicks Dig Giant Robots: Mecha in RPGs

One of the first RPGs I ever bought was one called Jovian Chronicles, a game about an interplanetary Cold War that was being fought with 5-story piloted robots. Ever since then, I've been a huge fan of mecha, both in general and in RPGs. The idea of piloting such a fantastic piece of technology has always been fascinating to me, and judging by the number of different RPGs out there that support the idea, I'm not the only one. So I decided to take a look at all of these different systems and see how they handle mecha, and give my opinion on each one.

Thursday, March 1, 2012

Games Wot Is Cool: Microscope

The simplest form of roleplaying is the kind of stuff we do as kids on the playground. We make up stories with our imaginations, forming a shared narrative out of group consensus. As we get more complex with our games, the consensus is supplanted with rules and dice and minis, but that doesn't mean the simple make-believe is no longer viable. There are hundreds, maybe thousands of groups out there doing freeform roleplaying on messageboards and in chat rooms all over the internet. Some RPGs follow that style too, like the original Amber game. Microscope, a neat little RPG I found, is also very freeform, although the span of the game is a bit... bigger.

I Aent Dead

I swear I haven't forgotten about this, honest! It's just that November was a particularly ...intensive month for video games. Arkham City, Skyrim, and Saints Row 3 all dropped within a week of each other, and those are just the ones I got. I still haven't picked up AC: Revelations. And then there was the annual Steam Thanksgiving/Christmas sale, which is dangerous for anyone with a credit card. I own games I don't even remember buying. And then Bioware had to go and make a Star Wars MMO. And talk on the interwebs got me back into RIFT. And All this hullabaloo about Guild Wars 2 is reminding me I need to work on Guild Wars so I can unlock some of the cross-game stuff. And...

Sunday, November 6, 2011

Blackfields Academy: Location, Location, Location!

Maybe it was because you'd been kicked out of all the other schools, and your parents were at their wits' end. Maybe it was because there were no good schools that your parents could afford, and the offer of full scholarship was a godsend. Maybe it was the promise of 'unequaled academic opportunities' that caught their eye. Maybe it was just because your new stepmom wanted you out of the way and this was the first offer that showed up. Whatever the reason, when the big manila envelope with the fancy school crest and shiny full-color pamphlet arrived in the mail, your parents thought it was the end of all their troubles.

For you, it was just the beginning...

Wednesday, November 2, 2011

My Monster Ate The Principal

Alright, to keep my contribution to the blog this week from stopping at a bunch of fanboying, I figure I'll talk a bit about one of the two games I'd really like a chance to run. I was originally going to talk about Fantasy Craft, because I really, really, really like that game, but with Halloween barely come and gone, I figured I'd talk something a little more... monstrous. (Also, delaying the FC post further ensures I will be coming back to post more at some point. I go with what works.)

The Mailman Loves Me

So, tonight I was going to make a nice long post about one of the two games I mentioned wanting to run in my last post, and possibly start doing the setting brainstorming out loud. However, a package I've been waiting for for months finally arrived in the post today, and so I'm going to talk about that instead. What is it I'm talking about, exactly?

Wednesday, October 26, 2011

Playing, Running, Wanting: October

For someone who thinks about RPGs a lot, I haven't been playing much in the last few months. I blame the whole 'working nights' thing. It tends to dominate your social life. Recently, however, I've been getting some chances to play, so that's a nice improvement.

Pardon The Mess

I'm still messing about with the layout, so you'll have to excuse any randomness that occurs. It's all under control, really!

* * *

Okay, so I decided to start this for a couple reasons. The first reason was that I occasionally have random ideas pertaining to RPGs, my biggest hobby, and it'd be nice to have someplace to write them down and not just have them drift away.

Secondly, I like sharing my ideas with other people, and getting actual feedback and whatnot. However, due to my tendency to ramble on, using Facebook for this is awkward, and none of my friends really use Google+. So, blog!

The idea as it stands now is to use this to throw my campaign ideas around, so I can have them on paper to look at instead of sloshing around in my head. It may become more than that as time goes on. We shall see.